oh my god I’m laughing harder than I should be
Rude.
(via danielleorama)
Here are the magnets we’ll be selling at #fanime !! After the holiday weekend I’ll put them in the shop. #boi #bindingofisaac

Submitted by sixthreezero
“Explaining to people what it means to “cut the cord” and get all your television shows from the internet.”
this is the best thing that appeared on my dash today
I’m giggling like an idiot help.
oh u germany
(via danielleorama)

Submitted by anonymous
“When people like Star wars episodes 1-3 better than 4-6.”

Where’s Hawkeye in all of here? (I mean I get the fact that he doesn’t wear the true costume which is horrible, but comon, put him in there!)
(via snowytown)
me flirting
You can’t just whip out your cock at somebody man
(via teruhyon)
Little Inferno Review
“Little Inferno” is an indie game developed by Tomorrow Corporation. It’s more of a story-telling device than a game, but it’s a really good one.
The game starts off by giving the player a fireplace, and a few items to burn. It’s later revealed that you are a kid living inside because the outside is freezing, so the only thing you can do is order toys and burn them in your Little Inferno Entertainment fireplace. The game’s story is explained through letters that your neighbor and a few other characters send you. The game’s story is quite good and it feels like it’s some kind of social commentary on the way games are designed these days, in a way similar to AVGM by Edmund McMillen. The narrative is interesting because you never really know what’s going on and what’s going to happen. It’s like a suspense movie because the mood of the game just feels “wrong”, which is part of why I enjoyed the game, it feels like everybody is crazy and you’re the only one who doesn’t know what’s happening. It gives you a paranoid feel. I won’t spoil how the game goes but it’s pretty clever, the ending isn’t particularly mind-blowing but it’s still quite interesting.
The game revolves around burning toys, it really isn’t much, but there are plenty of combos for the player to figure out, and some of these are quite tricky, but it might be because they are badly explained. Combos are important, but not necessary because they help you earn stamps, these stamps make your packages arrive instantly. An important aspect of the game consists of waiting for your packages to arrive; some take a few seconds, but others can take up to six minutes, which really breaks the pace of the game. It’s probably purposely designed to be annoying to reflect the way modern companies use micro-transactions in these kinds of way.
The visuals are quite spectacular, in my opinion, especially the fire, which is the main focus of the game. The sounds of crackling fire, melting rubber, and such are very well made and some of these sounds even make me cringe. The fire and burning physics seem to be very realistic, which is probably why this game could appeal to a certain range of people. The music and art, by Kyle Gabler are magnificent and have a creepy unsettling vibe, but they are also beautiful in their own way. They have some sort of charm. The awkward factor created by the music and the visuals help to spread the paranoid feeling that this game gets perfectly.
To conclude, the game play might be a little boring to some people, but there’s a reason behind that. But the art, the music, and all the visual aspects make up for it! The game, as a plus, isn’t that expensive but some people might find $9.99 to be little too expensive, i believe the price to be spot-on.



